Archive for the 'mobile' Category

As you may have read on PixelBit’s blog we recently launched an iPhone/iPad/Android game called Wrangler Rope Your Rewards. While this may have been the first game the PixelBit team developed it was not my personal first. Way back in the early days of AIR mobile I developed Happy Peg for Android using the iOS packager for Flash before it was initially banned by Apple. I was amazed how easy it was to port the web version to mobile in little over 8 hours which included graphics changes. Though it did irk me a bit the file-size was a whopping 8mb.

Not satisfied with this even today i’ve decided to rebuild it using native iOS Objective-c but with a twist. I’m not porting any of the existing code or graphics. I’m using this as a test to see how quick I can design, develop and even add some features to an extremely simple game. The reason behind this is out of pure boredom this weekend and taking a break from wedding planning.

I don’t expect it to be the next Draw Something nor would I really want it to as then i’d have to support and enhance it for all those users. I actually pride myself and my team in staying small, working on niche projects and building awesome results for some pretty amazing brands.

Oh and as a final twist i’ll be releasing the standard version on GitHub for the world to fork and build from. A simple *hat tip* is all I ask if you build something cool!

by mkeefe on Nov 10th, 2010

Building Blackberry Playbook apps with AS3

I have just posted a new tutorial on Scriptplayground teaching you how to configure and develop your first Blackberry Playbook app using ActionScript 3.

Look for more tutorials on this and other mobile topics coming soon, along with a whole new Scriptplayground experience, being worked on now! If you’d like to contribute with tutorials or on the site itself please leave a comment.

As mentioned a few days ago I had the opportunity to speak at MiniMAX in Santa Monica last Wednesday evening. Well I have posted the slides (not sure how useful they are) and all of the source code from the talk. I have also posted the slide app (written in Flash) and slide controller (AIR/Android app) source code for you to learn from and use on your own.

Soon I will be posting tutorials on Scriptplayground covering AIR/Android and other Flash mobile topics, along with a full site rollout in the near future.

Enjoy, comment, share and most of all, happy coding!

No you aren’t living in the twilight zone, Apple has indeed lifted its 3.3.1 restriction. This of course is huge for the Flash community as we can now once again create mobile apps using the Flash for iPhone Packager that is included in Flash CS5.

Not only can you create apps, but existing apps have started to become approved as of today and even Adobe announced the news, ending with a note they will continue development.

So in the end Adobe comes up on top, and I still hate Apple for putting us through this, but glad its over… at least for now. Hopefully Apple will lift their baseless ban on Flash for mobile Safari.

by mkeefe on Apr 20th, 2010

Developing apps for Android using AIR

You may have heard some things regarding developing Android apps using Flash CS5 and AIR? Well I have been given the opportunity to be a part of the prerelease and have been given permission to show off one of my apps, Happy Peg.

Update: Since the video was released on Tuesday it has been picked up by a few really high profile sites, such as Lee Brimelows blog and even the Official Adobe AIR Team blog. It has also been spotted on other Flash and Android sites.

Early this year I posted about this app being developed using Flash CS5 and deployed on the iPhone App Store. Well with no code changes, about 2 hours to have the graphics tweaked (thanks to @pneal), I was able to port Happy Peg over to Android.

In the following video you will see it running on a Google Nexus One which was given to me by Adobe (special thanks to Michael Chou). The second device in the video is my iPhone 3GS. As you will see using Flash CS5 I was able to build and deploy Happy Peg to both devices with no coding changes.

Once the tools are out of private beta I will write a more in depth guide and a series of tutorials, stay tuned. These certainly are exciting times for Flash developers.

Follow me on Twitter @mkeefe and Scriptplayground @scriptplay.

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