Archive for the 'Flash' Category

by mkeefe on Oct 8th, 2010

AIR for Android now on Android Marketplace

Thats right, I just noticed AIR for Android is available on the Marketplace.

Simply type “adobe air” and you’ll be welcomed with a quick and free download. Not sure if this means AIR/Android is coming out soon for developers but its pretty damn exciting.

On a related note my talk on Flash Mobile that i’ll be presenting at MiniMax is really starting to kick ass. I have some cross device workflows, tips, tricks and sample code. All materials and code will be provided to attendees of my talk for free, with some bonuses. If you are going to be around, please stop on by.

More about this AIR/Android topic soon. As always keep a watch on Scriptplayground for new tutorials, especially on Flash mobile, in the coming weeks! 😉

No you aren’t living in the twilight zone, Apple has indeed lifted its 3.3.1 restriction. This of course is huge for the Flash community as we can now once again create mobile apps using the Flash for iPhone Packager that is included in Flash CS5.

Not only can you create apps, but existing apps have started to become approved as of today and even Adobe announced the news, ending with a note they will continue development.

So in the end Adobe comes up on top, and I still hate Apple for putting us through this, but glad its over… at least for now. Hopefully Apple will lift their baseless ban on Flash for mobile Safari.

by mkeefe on Jul 29th, 2010

A litl update

I am sure you are thinking to yourself did he really just misspell “little” in the subject of this entry? Well the answer is no I didn’t. What I am speaking about is hardly little. I am officially announcing that I am working with the team at Litl in Boston.

For those that don’t know Litl is an intuitive webbook that runs Flash Player and is built around a community of apps “cards” for the user to download with ease.

I actually learned about Litl from Scott Janousek and other Flash enthusiasts about a year ago. Well a few months ago an offer was presented where I got the chance to work with Litl (freelance basis) and I am thrilled.

While I can’t talk about specific projects or concepts I can say its a freaking blast. The Litl team instantly made me feel at home and all of them are a thrill to work with. Stay tuned for more details and of course lots of great tutorials on Litl development over at Scriptplayground in the coming months.

by mkeefe on Apr 29th, 2010

My thoughts on Steve Jobs response

Posting this is doing nothing more than amplifying the fact he has lost his freaking mind. He is speaking many false points (as mentioned many times) and just playing to the Apple community. Then again did we expect anything else from him? I have always liked Apples hardware and software but Mr. Jobs is basically turning all “fans” against his brand… great business idea guys.

My final thoughts on this… deal with the fact Flash is not going on the devices, but not because of Adobes position on the matter. Build your apps for Android and other mobile platforms or simply go play in the walled garden and shut up. Funny part is, i’m doing just that.

by mkeefe on Apr 21st, 2010

Google endorses Adobe AIR on Android

Soon after the whole iPhone blow to the Flash community was felt, the VP of Engineering for Android wrote an guest post on Adobe’s blog showing love for AIR on Android.

Here is an excerpt, read the full post.

Google is happy to be partnering with Adobe to bring the full web, great applications, and developer choice to the Android platform. Our engineering teams have been working closely to bring both AIR and Flash Player to Google’s mobile operating system and devices. The Android platform is enjoying spectacular adoption, and we expect our work with Adobe will help that growth continue.

We also look forward to all the innovative content and applications created for Android and Flash. Join us at Google I/O in May to learn more about our work together with Adobe to open up the world of Flash on mobile devices.”

– Andy Rubin, Google VP of Engineering, Android

This couldn’t be more perfect for the Flash community. Not only will you be able to develop for the Android platform soon enough its pretty safe to assume Google is okay with it.

It will be interesting to see if this changed Apple’s views at all, but then again, does it really matter?

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